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Adrianne Wortzel

Adrianne Wortzel's art explores historical and cultural perspectives - in both physical and virtual networked environments - through interactive robotic and telerobotic installations, performance productions, and texts. She is a Professor of Communication Design at New York City College of Technology, CUNY, a member of the doctoral faculty of the Interactive Technology and Pedagogy Certificate Program of the CUNY Graduate Center, and an Adjunct Professor of Mechanical Engineering at the Cooper Union for the Advancement of Science and Art, where she is also the Founding Director of StudioBlue, a telerobotic video studio. Recent works include: Eliza Redux, Archipleago.ch, The Veils of Transference, and Camouflage Town, a telerobotic installation exhibited in Data Dynamics at The Whitney Museum of American Art (2001). These projects have been made possible by funding from Artists-In-Swiss Labs Program, the National Science Foundation, Franklin Furnace Fund for Performance Art, and the PSC-CUNY Research Foundation of the City University of New York, among others. Eliza Redux, through the auspices of Franklin Furnace, has recently received a Greenwall Foundation Grant to support its next stage.

A RIPOSTE TO: Jill Walker -<

The thesis could be posed that we are a species starved for interaction that is unbounded by the mediated parameters of our displayed personalities -- where our emotional allegiances are free to take any form.

As much as we try to avoid it, we all know people who, in real life, cannot or will not mediate their behavior to consensus modes. I am not necessarily talking about criminal extremes. This is more about, let's say, parishioners in Salt Lake City who may blithely wear see-through garments to religious services, colleagues who have no scruples on issues of shared workload or intellectual property, and authority figures obsessed with the forest with no regard whatsoever for the trees.

New technology experiences that allow individuals to engage in interactive experiences over time, as fictive characters in databased scenarios, are a captivating subject. Such scenarios can either replicate those that occur in our daily lives or reside outside that realm and subsequently pose a nice respite from the familiar. In either case they afford an opportunity to experience a level of power over circumstances. This disembodied freedom in a virtual environment allows us to exercise and amplify our own persona in ways that our culture and real-world responsibilities make difficult, or impossible.

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