07-26-2005
11-30-2004
foreal
05-01-2008
mechanistic
03-15-2008
traditional
01-31-2008
playable
12-29-2007
x=reader
04-20-2005
beyondchat
03-08-2005
outgrowth
11-07-2004
introduced
07-11-2004
introducing
06-27-2004
gamespecific
05-23-2004
rewired
05-02-2004
expressive
05-01-2004

Pat Harrigan

Patrick Harrigan is a Minneapolis-based writer and editor. He has worked on new media projects with Improv Technologies, Weatherwood Company, and Wrecking Ball Productions, and as Marketing Director and Creative Consultant for Fantasy Flight Games. He is the co-editor of First Person: New Media as Story, Performance, and Game (2004, with Noah Wardrip-Fruin); and The Art of H. P. Lovecraft's Cthulhu Mythos (2006, with Brian Wood); and is author of the novel Lost Clusters (2005).

foreal
05-01-2008
mechanistic
03-15-2008
traditional
01-31-2008
playable
12-29-2007
x=reader
04-20-2005
beyondchat
03-08-2005
outgrowth
11-07-2004
introduced
07-11-2004
introducing
06-27-2004
gamespecific
05-23-2004
rewired
05-02-2004
expressive
05-01-2004

Noah Wardrip-Fruin

Noah Wardrip-Fruin is a digital media writer, artist, and scholar with a particular interest in fiction and playability. His writing/art has been presented by galleries, arts festivals, scientific conferences, DVD magazines, and the Whitney and Guggenheim museums. He has recently edited two books: First Person: New Media as Story, Performance, and Game (2004, with Pat Harrigan) and The New Media Reader (2003, with Nick Montfort), both from MIT Press. Now at the University of California, San Diego, he has previously taught in Brown University's Literary Arts program, the University of Baltimore's School of Information Arts and Technologies, and New York University's Graduate Film and Television program. He is a Vice President of the Electronic Literature Organization and maintains a widely read blog.

Most text that appears on computer screens acts little different from text on paper. It sits on a virtual "page," perhaps reflowing if the page's dimensions are altered. It goes away if we "scroll" beyond it, or if we perform one of the established analogues for page-turning (usually a button-click of some sort). More exotically, our mouse clicks may animate screen text, or we may select pages by typing commands rather than pressing buttons.

This paperlike behavior calls into question claims for electronic writing's newness. Although it is a commonplace to say that electronic writing can exhibit structures and processes that could not plausibly be expressed in traditional media, the pagelike structure of most electronic texts still provokes neophytes into asking, "How is this different from a choose-your-own-adventure book?" And when selections of electronic text are constructed "on the fly" from smaller bits of text, we still might ask, "How is this different from `A Hundred Thousand Billion Poems'?" note1note

The three artist/theorists presented in this section take our conceptions of textual interaction further. In their work, and in the work by others described herein, text is presented in manners impossible to sensibly understand through the metaphor of the page. Here texts (sentences, words, even letters) alter algorithmically over time. Here our whole bodies engage with texts that take interaction beyond "one finger and one eye." An argument is made that the combinatory possibilities of language -- of the "literal" -- provide more appropriate guidance for work with digital media objects than the ascendant "image."

In the environments described by these essayists, writing has become very different from most previous electronic writing. As noted above, the atomic unit is no longer the paragraph or the line, but the word or letter. Writing becomes as much about the design of the interaction and textual recombination processes (which will determine the units that appear, and what relation they have to the reader's body) as it is about the composition of the units fed into the system.

Yet it might be argued that these systems represent no more than an extension of the approach of "A Hundred Thousand Billion Poems" -- moving beyond the combinatory possibilities of paperspace to video pixels and simple computation. This may be -- but this is a significant movement, and its consequences are only beginning to be explored.

Essays

John Cayley: Literal Art: Neither Lines nor Pixels but Lettersoutbound link

Camille Utterback: Unusual Positions: Embodied Interaction with Symbolic Spacesoutbound link

Bill Seaman: The Pixel/The Line: Approaches to Interactive Text, and Recombinant Poetics - Media-Element Field Explorationsoutbound link

Reference

Queneau, Raymond (translated by Stanley Chapman) (1961). "100,000,000,000,000 Poems." In Oulipo Compendium, edited by Harry Mathews and Alastair Brotchie. London: Atlas Press. Original French text: Cent Mille Milliards de poèmes (1961). Paris: Gallimard.

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