Figure 1.sidebar.1: The areas of game and
story have both independent and overlapping features, and for our
discussion the areas of contest and puzzle are equally relevant.
Figures 1.sidebar.2 - 1.sidebar.3:
Thinking about nondigital overlap cases, in multiple directions, may be
a particularly fruitful activity.
Figure 1.sidebar.4: When we get to the
digital medium, we find a medium that can accommodate the features of
all these nondigital examples.
Figure 1.sidebar.5: We can also think of
the game/story axis as a player focus/plot focus axis.
Figure 1.sidebar.6: But what if we take a
step back, and reconsider the notion that game and story represent two
directions of an axis? An interesting territory may open.
back to
From
Game-Story to Cyberdrama