"Oboyoboy just when we'd wrung the last nostalgia from that
Desert Storm, by golly
WE GET TO DO IT AGAIN!"
1
One of the many narrative voices of
Victory Garden
comments derisively here on the "media men" who are "just about
falling over themselves with crisis-lust," unsated by the fact that they
have just broadcast a war with the highest quality production values in
history. The speaker refers to the dual crises of Hurricane Bob and the
Moscow coup in August of 1991, but the reference may just as well be to
something that was yet to happen. Written and published in the months
following the United States' 1991 war with Iraq (Operation Desert
Storm), Stuart Moulthrop's
Victory Garden
is again timely in the aftermath of Operation Enduring Freedom,
the United States-led invasion of Iraq in 2003. Although more often
discussed for its contravention of a fixed and singular plot,
Victory Garden
also demonstrates how a narrative in network form can
accommodate a political critique.
Multi-purpose gardens
Some early critics were quick to see
Victory Garden
as rooted in a leftist political ideology,
(See, for example,
Klastrup 1997
),
but Moulthrop's narrative is not unequivocally leftist. Its
political orientation in a sense mirrors its material structure, for
neither sits on a stable axis. In fact, Moulthrop is more interested in
questioning how a palette of information technologies contributes to -
or, for those who adopt the strong reading, determines - the formation
of political ideologies. In addition to popular forms of information
dissemination, this palette would include hypertext technology, which
reflexively questions its own role in disseminating information as the
narrative of
Victory Garden
progresses.
Citing Sven Birkerts' observation that attitudes toward information technologies do not map neatly onto the familiar liberal/conservative axis, Moulthrop writes:
Newt Gingrich and Timothy Leary have both been advocates of the Internet... I am interested less in old ideological positions than in those now emerging, which may be defined more by attitudes toward information and interpretive authority than by traditional political concerns. (Moulthrop 1997, 674 n4)
The politics of
Victory Garden, much like its plot, do not harbor foregone conclusions. In a
1994 interview, Moulthrop says it "is a story about war and the futility
of war, and about its nobility at the same time" (Dunn 1994). The
formulation is perhaps nowhere more clear than in the work's title.
Previous discussions of the title, such as in
Koskimaa
(2000), focus on its indebtedness to Borges' short fiction, "The
Garden of the Forking Paths," which is well known to have planted the
seeds of Moulthrop's
Garden. But a victory garden refers specifically to World War II and
the widespread practice, initially proposed by the U.S. Department of
Agriculture in 1941, of planting gardens on residential or community
property so that precious resources could be diverted to soldiers
stationed overseas. While commercial farmers supplied the army, victory
gardens supplemented dinner tables on the home front. By 1943, over 20
million residential gardens were producing an estimated 8 million tons
of food, which amounted to nearly half of all of the fresh vegetables
consumed nationwide.
2
Cultivating vegetables also cultivated morale, and the victory
garden stands as a symbol of the tremendous civilian support for the war
effort. Thus, not only are the gardens credited with helping to win the
war, they also cap one of the most romantic periods in U.S. military
history.
A more sardonic reading, however, equates Moulthrop's title with
the many "gardens of remembrance" marking the places of human sacrifice
that act as prelude to victory. The Normandy American Cemetery, where
over 9,000 soldiers were laid to rest, is one such reminder of great
victory and great loss. There, inscribed on memorial walls, a "Garden of
the Missing" lists names of over 1,500 soldiers whose remains were not
located or identified. In discussing the overview map of
Victory Garden, Raine Koskimaa follows Robert Coover in equating the graphic
to either a garden or a graveyard - "the garden referring to [the Borges
story], the graveyard to Gulf War casualties" (Koskimaa 2000
).
The graveyard interpretation rightly gestures toward an understanding of "victory" as a darkly ironic one,
perhaps necessarily so in an age where irony comes easily for the postmodernist, or indeed the post-nationalist,
who is simply unable to romanticize war. It is a gruesome irony that plays itself out yet again during the coalition's occupation
of Iraq after the second war.
In May 2004, reports emerged from Fallujah of local volunteers having difficulty burying civilian casualties amid the ongoing
fighting. According to one report,
the end of a month-long siege means that a woman who was killed while she attempted to flee the city can be moved to the municipal
football stadium for burial;
her husband has already been buried "in the garden of the house next door."
3
At once romantic and horrific,
Moulthrop's title makes an ambivalent - and highly
emotive - comment on the audience of war.
The names of Moulthrop's characters are equally suggestive.
Discussions of the characters have focused on their intertextual
relationship to the characters in Borges' fiction, a relationship that
is already established.
4
But the name of one character, Emily, suggests political and
historical significance beyond Borges. In a narrative of prismatic
possibility, Emily is (in some readings) subject to an incredibly
unlikely fate: An Iraqi Scud missile manages to breach the reputedly
unassailable U.S. Patriot missile defense system and strike her barracks
in Riyadh. It is a turn of events Emily herself would never have
imagined. In a letter to her friend, professor Thea Agnew, she writes,
Do I feel any anxiety about my own ass out here? No more than I do when we forget and let Boris do the driving. On second thought, I'm a lot less worried than when Boris is driving.
You never know. We've got a lieutenant here who's an
astrophysicist back in the real world. Lieutenant says if your
5
in a rear posting like ours your more likely to get clobbered by
a sizeable meteor... ("I'm OK")
The name "Emily" is a testament to military improbability.
During WWII, the Japanese planned covert operations to attack the west
coast of the United States by launching a seaplane from a submarine. The
plane was to fly inland and drop incendiary bombs on the heavily
forested regions of Oregon, which, it was hoped, would cause massive
forest fires that would spread to the cities. There were two raids in
1942, but neither succeeded in starting fires or causing collateral
damage. The mountain on which the first bomb landed on mainland United
States is named Mt. Emily - located 10 miles northeast of Brookings,
Oregon.
6
Thus, if the chance of a Scud missile hitting a mail sorter
stationed in Riyadh would seem unlikely, so too would the chance of the
Japanese bombing Oregon.
In a scene that follows one year from Emily's presumed death,
Thea's new partner (who is, in a convolution of plot that can easily go
unnoticed, also Moulthrop's narrator)
7
helps her pack for a trip to London:
I pick up the big calendar we salvaged from the bottom of the heap and square it up neatly on Thea's desk, thinking, now you're ready to face the future. Only then do I realize that it's last year's calendar, untouched since February 1991. I start to say something but then my eyes catch another detail. Using a razorblade, someone has sliced the square for February 26 out of the page. The cut was deep, taking several other days with it.
I say nothing. ("And Then Again")
The passage establishes a historical parallel. According to a
U.S. Department of Defense paper, in the early evening of February 25,
1991, Iraq launched one Scud missile toward Dhahran, Saudi Arabia.
8
The Scud broke up on reentry and showered a U.S. housing
compound with debris. The warhead, however, struck a warehouse serving
as an army barracks in the Dhahran suburb of Al Khobar. The explosion
and resulting fire killed 28 soldiers and injured 100, half of them
seriously. This single incident caused more combat casualties than any
other in Operation Desert Storm. February 26, then, marks the day Thea
would have received news of Emily's death.
More than a matter of referential synchronicity in a work of
historical fiction, the connection is crucial to
Victory Garden
as political critique. The same paper, citing an MIT report by
the Center of International Studies (Lewis, Fetter, and Gronlund.
"Casualties and Damage from Scud Attacks in the 1991 Gulf War,"
Appendix, Center for International Studies, MIT, Cambridge, Mass., March
1993), faults the Patriot defense system for failing to intercept the
missile: "One Patriot battery on Dhahran airfield was not operational
and another nearby did not track the Scud, apparently because of a
software problem." Much controversy has surrounded the efficacy of the
Patriot missile systems since their popular introduction in the first
Gulf War. Ironically, much of the problem lies not with their own
advanced software, but the relative simplicity and crudeness of their
target. Scuds are unpredictable; they often tumble or break up
mid-flight. In short, they are difficult to track because they are so
"low-tech." An independent report by the House Government Operations
subcommittee on National Security (led by Professor Theodore Postol at
MIT) determined that their "kill rate" was in fact lower than 10 percent
and possibly zero percent, a dramatic decrease from the 80 percent (in
Saudi Arabia) and 50 percent (in Israel) initially reported by the U.S.
Army.
9
The "software problem" appears to be chronic, and indeed deadly.
In the second war in the Gulf, a Patriot missile engaged and brought
down a RAF plane returning from an air raid on Basra, killing the two
pilots. The media widely reported the event, but the tragedy was by no
means an isolated instance of the technology - a
defense
system no less - unintentionally turned against its users.
10
The implication of
Victory Garden
is clear: if technology is to determine our greatest military
victories it will also determine our greatest failures.
what are You looking at?
In his essay
From Work to
Play
(2003), written nearly 12 years after the publication of
Victory Garden, Moulthrop considers the political implications of immersion in
art, and the correlated condition of media transparency. For him, when
it comes to real-world conflict, it may be imperative that a medium
insist on calling attention to itself and, conversely, that a reader
insist on calling attention to the medium. He writes, "It may happen
that in refusing the transparency of media we make ourselves better able
to interrogate the nature of the conflict, perhaps even to understand
more clearly what we mean when we talk about war and other deadly games"
(Moulthrop 2003). From this point of view, a reflexive medium enables us
to better interrogate and better understand what it carries; that is,
the view of the "screener" (to borrow Mireille Rosello's term for the
hypertext user) becomes more complete and comprehensive than that of the
reader who is completely immersed.
The thematic framework of Victory Garden speaks to immersion in this regard. Emily, for example, is the only character situated in the military establishment and, geographically, in the Middle East - the only character literally immersed in a "deadly game." But the narrative foregrounds her perspective in another way: even though her letters to her friends back home suggest a first-hand account of war, she appears well aware of her own limited view: "...spose you have to say what that reporter said about the Vietnam | the only position you can have ON the thing is your position IN it" ("Opinion"). Emily does not see herself as "in" the war but rather as removed from it. Furthermore, as a mail clerk, she is part of the apparatus of print, processing information that is much slower, much heavier, and arguably much easier to regulate and censor than electronic mail. She is oddly detached and isolated not only from her friends at home but also from the war to which she was sent. Thus, she is neither "IN" war's reality nor inundated, like her psychologically unstable lover Boris Urquhart, by its mediation.
Emily's "view" takes an ironic turn when the lights go out in her Riyadh mailroom following the likely missile attack ("Blackout," "."). In some readings, a black screen suggests the darkness that befalls Emily and the members of her company in the mailroom; in others, the blackness is followed by a node that displays a shattered screen, suggesting that Emily and her company have been hit and likely killed by the strike ("...and..."). We just don't know for sure what happens to Emily at this point. Instead, one is left with Moulthrop's trademark "breakdown" - the crash that reminds us what we're actually looking at, and reminds us of the fragility of our own point of view, in both the physical and ideological sense. If the screen is what allows the paradoxical immersion of the passive viewer, then Emily's friends back home, caught in a continual 24-hour news cycle replete with facts, opinions, and images, would seem immersed in much the same way as the reader. But as a hypertext, Victory Garden brings the war to our personal screens in a way that suggests a movement from consumption to participation. It asks that we make use of the network form to interrogate the passivity associated with the behind-the-screen perspective.
Garden Care
If the reader's position mirrors the position of Emily's friends, then the narrative is designed to evoke a genuine concern for Emily's welfare. Thus, the political critique implicit in Victory Garden arises not only from the instrumental engagement with an unfamiliar reading/writing technology, but also from an empathetic identification with the characters - an immersion in the storyworld. At the same time, if immersion implies a lack of critical distance, passive consumption, or even naïveté, then it would appear to be more pernicious than productive. Indeed, the movement away from narrative forms goes hand in hand with a resistance to transparency, especially for those, Moulthrop included, who take issue with the notion that a successful storytelling technology is an invisible storytelling technology.
Moulthrop cites Janet Murray, who claims that "[e]ventually all successful storytelling technologies become 'transparent': we lose consciousness of the medium and see neither print nor film but only the power of the story itself" (Murray 1997, cited in Moulthrop 2003). For him, the same potential loss of consciousness of the medium is all the more reason to consider "turn[ing] away from storytelling as the prime agenda of art" (Moulthrop 2003). True, it is by no means apparent that medial transparency is or should be the measure of a successful narrative. But the case against immersion in narrative might well be overstated. The practice is in large part a reactionary one, attributable to the emergence of technologies that promise (or threaten, depending on your stance) to realize transparency not in an eventual process of cultural acclimation, but rather in one immediate stroke of technological innovation, be it via glove and goggles or an as yet uncreated "holodeck." But immersion theories tend toward extremes; they are often either (1) too negative or (2) too broad. Of the negative conception, Marie-Laure Ryan writes,
Immersion in a virtual world is viewed by most theorists of postmodernism as a passive subjection to the authority of the world-designer - a subjection exemplified by the entrapment of tourists in the self-enclosed virtual realities of theme parks or vacation resorts (where the visitor's only freedom is the freedom to use his credit card). (Ryan 1994)
It is clear that not many scholars, theorists, and critics
actually "lose consciousness" of their medium - at least not those doing
their job - and many reader/viewers would be quick to point out that the
opposite of self-consciousness is not necessarily naiveté; rather, one
indulges in something more akin to a "self-conscious immersion" - or a
willing
suspension of disbelief. But it would seem too that any reading
or viewing that occurs in a remotely critical mode (beyond but not
exclusive to that of popular entertainment) would yield a consideration
of not only a story but also its story-producing mechanisms. After all,
as countless theorists of the postmodern have pointed out, we live in a
society in which artifacts both cultural and commercial insist on
calling attention to themselves, to their artifice, whether it be a work
of kinetic poetry online or the billboard down the road.
11
Furthermore, where concerns arise over those who do not read or
view media in a critical way, those concerns should be met by the
scholars, theorists, and critics who do: at a time when we are
increasingly convinced by the power of digitally mediated interactions
and simulations to condition or train certain "unthinking" reflex
behaviors (see Simon Penny on the Representation, Enaction, and the Ethics
of Simulation
in ebr), there is all the more reason for pedagogy to play its role in
training thought. In any case, one has to be realistic about what it
means to be "immersed" in synthetic realities - perhaps we should give
more credit (not the financial kind) to the visitor of virtual worlds.
Any theory of immersion, abstracted from a given context, moreover suffers in its breadth. Common to the discourse of immersion theory is the notion that the realist novelist and the virtual reality environment designer pursue the same goal - the disappearance of the medium. But a historicizing continuum of transparent media is suspect when it conflates immersion in representation (as in a Victorian novel), which is largely a cognitive phenomenon, with immersion in simulation (as in a VR environment), which employs variables - visual, auditory, haptic - that encourage a corporeal immersion. Lev Manovich (2001, 113) makes the same distinction based on one's bodily position in relation to the medium: where a representational form, such as a painting, exists in a physical location separate from the embodied viewer, "in the simulation tradition, the spectator exists in a single coherent space - the physical space and the virtual space that continues it."
Hypertext narratives, such as Victory Garden, would sit somewhere in the middle of this continuum. On the one hand, they betray their historical contingency in their heavy reliance on (an arguably conservative) narrative poetics. On the other hand, they signal a moment in literary history when an age-old cultural form opens itself to the influence of digital aesthetics. Such narratives constitute a telling moment in literary history, regardless of how momentary they may prove to be. Indeed, those who tell stories with computers do not need to call attention to the techniques and conventions of their medium, as did Brecht for theater. Digital fictions impede transparency by virtue of their unfamiliarity - their literary machinery is already strange enough.
But encased in the unique literary machinery of digital fictions are the unique voices of its characters, who often speak at and of the "fork in the road" where "traditional narrative interests" diverge from those invested in the play of interaction and simulation (Moulthrop 2003). There is still plenty of reason to listen to and interpret these voices - at least until a crack in our screen suggests otherwise.
______
Works Cited
Dunn, John. 1994. "Hyperfiction Moulthrop's computer novel
weaves a web of alternative endings."
Georgia Tech Alumni Magazine
Online. summer 1994.
http://gtalumni.org/news/magazine/sum94/fiction.html
Koskimaa, Raine. 2000.
Digital Literature: From Text to
Hypertext and Beyond. Chapter 6.
http://www.cc.jyu.fi/~koskimaa/thesis/chapter6.htm
Manovich, Lev. 2001. The Language of New Media. Cambridge, Massachusetts: MIT Press.
Moulthrop, Stuart. 2003. "
From Work to
Play
,"
electronic book review, December 2003.
______. 1997. "Pushing Back: Living and Writing in Broken Space" in Modern Fiction Studies 43.3 (651-674).
______. 1991. Victory Garden. Watertown, Mass.: Eastgate Systems.
Ryan, Marie-Laure. 1994. "Immersion versus Interactivity:
Virtual Reality and Literary Theory."
Postmodern Culture, September 1994. (available:
http://www.humanities.uci.edu/mposter/syllabi/readings/ryan.html
)