Section 2: Technocapitalism and the Politics of Information
Perhaps the most persistent fantasy of Net lore is that
cyberspace belongs to an entirely different economic universe - so that
technology stocks, for instance, could be hoped to gain value in
perpetuity (and do so exclusively from speculative activity), or that
technology work is inherently artisanal and can never be industrialized
like auto manufacture, teaching, or food preparation. Digital
capitalism, it is fantasized, is really some other capitalism entirely,
one without exploitation ("even secretaries get rich with IPOs!"), one
to which everyone will "soon" have access (the half of the planet who
has never made a telephone call will be glad to hear this, if we can
find a way to get in touch with them).
John
Monberg
's essay describing the failure of industrial capitalism to
deliver on its utopian promise (instead of evincing the sort of blight
characterized by Chicago's Calumet region), asks us to imagine how the
social relations of information capitalism will be materialized.
One of the persistent symptoms of digital-capitalist fantasy life is the curious but widespread misreading of Donna Haraway's 1985 "Cyborg Manifesto" as a celebration of bourgeois fantasies of technoculture. Explicitly socialist-feminist in its commitments, the text of the Manifesto instead offers one of the most compelling portraits of technocapitalism as a global class war from above, the "informatics of domination" relentlessly engineering new social relations of exploitation with the new utopia-for-capital sustained by information technologies. It particularly emphasizes the accelerated domination of women in the global "integrated circuit" of production, consumption, and exchange in the social relations sustained by new-media technologies: the worldwide feminization of super-exploited wage labor in homework, flex work, sweatshops, domestic work, and migrant work; accompanied by the wholesale restructuring of health, education, welfare, worker's rights and politics, so that the "considerable growth of membership in privileged occupational categories for many white women and people of color" is accompanied by "a massive intensification of insecurity and cultural impoverishment, with common failure of subsistence networks for the most vulnerable" (171-172).
In the interview with
Lisa
Nakamura
that caps this section, Haraway emphasizes what her (North
American) readers often forget, sometimes through "a kind of motivated
refusal," that the Manifesto first appeared in
Socialist Review, "not
Wired
magazine," and that her cyborg was "not a celebratory,
blissed-out wired bunny." Reflecting on more than fifteen years of
reception, Haraway's interview attempts to recover the cyborg as a
figure of class analysis, a figure for an entire world of labor and
lifeways arranged by the informatics of domination, "not just designers
and users," but everyone in the service and homework economy: janitors,
perma-temps, motherboard assemblers, as well as everyone in service of
those economies, providing the feminized labors of reproduction,
including child care, health care, and a deeply instrumentalized
education. Only from this focus on the biopolitical and laboring body,
and "the systematic suffering built into" the lifeways of the cyborg,
does Haraway build out a subsequent vision of political articulation
through differences (one that has much in common with the democratic
practice of hegemony theorized by Laclau and Mouffe), toward the
possibilities of movement-building that Haraway terms "the informatics
of resistance."
Observing the informatic logic of increasing linguistic
standardization on the Internet,
David
Golumbia
pursues the skeptical tradition of Haraway's work by observing
the pre-eminence of English in the medium (of the world's 6,700
languages). The system of social relations associated with the global
domination of that language, together with the logic of dominant mark-up
languages, has severe consequences for the possibilities of resistant
deployment of the technology. Commenting on the sense of
community-building that pervades Internet-utopian discourse (and which
is implicit in such formulations as Manuel De Landa's "meshworks"),
Golumbia asks us to note that the various possibilities of a technology
"should not distract us from understanding how the medium is actually
being used." In the case of the hypertextuality of the Internet,
Golumbia observes for instance that the "active reader" of hypertext
theory is in practice interpellated by net-capitalist and
English-language media formations deriving "from a
culturally-preconstructed taxonomy from which dissent is difficult to
conceptualize, let alone practice." Observing the role played by
Internet mediation in the active eradication of conceptual and
linguistic "metadiversity" in framing social reality, Golumbia's reading
of English and mark-up languages contributes significantly to Haraway's
thoughts regarding the colonization of the globe's diverse lifeworlds by
military and commercial interests. Even in such apparently disparate
locations of dominative activity as biology and communications, Haraway
identified their "common move" in "the translation of the world into a
problem of coding, a search for a common language in which all
resistance to instrumental control disappears and all heterogeneity can
be submitted to disassembly, reassembly, investment, and exchange"(164).
Haraway's feminist challenge (of "coding" an alternate feminist self to
the compulsory informatic logic of the cyborg), is also Golumbia's
challenge, to get beyond the version of bioinformatic logic that is
disseminated "at the explicit prodding of military and capitalist
interests," an efficiency and transparency that performs the
work-for-capital of removing from cognition itself "the multiple,
variant approaches to social reality encoded in the many thousands of
human languages over time." Similarly:
Matt
Kirschenbaum
's study of the rise and fall of VRML provides a focused
instance of the linguistic and cognitive paucity of actual networked
experience.
But the most audacious of Dyer-Witheford's suggestions is that gaming has potential socio-cultural consequences beyond the manifestations of piracy, hacktivism, and even the freeware manifestations (of "dot.communism"): he suggests that gaming's utopian impulses can be considered in relation to the possibilities of decentralized democratic planning, a form of socialist participatory economics based not on the "central processing" of the state, but on the possibility of highly distributed intellection. Not merely the utopian dimension of gaming structures this possibility, he insists: "What the Pentagon has put into general circulation is not just training to kill, but training to plan."